Interest Check: Intra-Terra
May 7, 2015 9:34:02 GMT -5
blackpapermoon, The Karcolith, and 3 more like this
Post by Lawnmower Joe on May 7, 2015 9:34:02 GMT -5
Okay everyone! Karcolith and I decided to cook up an original setting: Intra-Terra.
The year is 2015, and a large polar expedition, headed by some of the finest minds in the world, vanished at the South Pole. A few months later they were found by a Russian ice-breaker, adrift on an ice sheet...several kilometers South of the North Pole!
And so the revelation shook the world: our good old Earth was hollow. Teams were dispatched to locate the entrances at the South and North poles, and soon, explorers were entering. They came back with tales of ancient ruins in thick jungles, of unknown creatures and lost technology far more advanced than our own. Soon enough the world's nations were rushing to claim their share of the newly named Intra-Terra, all while new entrances were being discovered all over the world. As the world's nations fought to secure Intra-Terra's resources, some adventurous and ambitious souls ventured into the new world through uncharted entrances. These adventurers were a varied bunch: men and women who wanted to profit from Intra-Terra's artefacts, freelance scientists, adventurers and even people wishing to build a new world below. These unaffiliated explorers soon became numerous and strong enough to challenge the nations' monopoly on Intra-Terra.
So far, Karc and I have decided on some elements for the setting:
-Intra-Terra is populated by strange creatures and dinosaurs that have evolved differently to surface beings. Many of them are dangerous.
-The hollow Earth was once home to an advanced civilisation who had learned to control space and time. Their ruins are visible all over Intra-Terra, and some of their tech is still active (wormhole portals for instance).
-No limit to the guns that can be used. Weapons are coming into Intra-Terra from multiple entrances all over the world.
-Along with fighting, scavenging and general survival, players could build their own communities and found colonies.
So, anyone like this?
The year is 2015, and a large polar expedition, headed by some of the finest minds in the world, vanished at the South Pole. A few months later they were found by a Russian ice-breaker, adrift on an ice sheet...several kilometers South of the North Pole!
And so the revelation shook the world: our good old Earth was hollow. Teams were dispatched to locate the entrances at the South and North poles, and soon, explorers were entering. They came back with tales of ancient ruins in thick jungles, of unknown creatures and lost technology far more advanced than our own. Soon enough the world's nations were rushing to claim their share of the newly named Intra-Terra, all while new entrances were being discovered all over the world. As the world's nations fought to secure Intra-Terra's resources, some adventurous and ambitious souls ventured into the new world through uncharted entrances. These adventurers were a varied bunch: men and women who wanted to profit from Intra-Terra's artefacts, freelance scientists, adventurers and even people wishing to build a new world below. These unaffiliated explorers soon became numerous and strong enough to challenge the nations' monopoly on Intra-Terra.
So far, Karc and I have decided on some elements for the setting:
-Intra-Terra is populated by strange creatures and dinosaurs that have evolved differently to surface beings. Many of them are dangerous.
-The hollow Earth was once home to an advanced civilisation who had learned to control space and time. Their ruins are visible all over Intra-Terra, and some of their tech is still active (wormhole portals for instance).
-No limit to the guns that can be used. Weapons are coming into Intra-Terra from multiple entrances all over the world.
-Along with fighting, scavenging and general survival, players could build their own communities and found colonies.
So, anyone like this?